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×published date:2025-Jun-05
FULL TEXT in - | page 133 - 137
Abstract
Virtual Reality (VR) is a cutting-edge technology that generates immersive, interactive, three- dimensional environments in which users can engage in simulated experiences. VR, which first gained popularity in the entertainment industry, is now being used in a variety of fields, including education and professional training. In educational contexts, virtual reality is emerging as a strong tool for teaching, exploration, and self-discovery. It promotes individualized learning, encourages creativity, and improves conceptual understanding through dynamic and interactive 3D models. Immersing kids in virtual settings allows for deeper comprehension and memory retention. It fosters personalized learning, ignites creativity, and enhances understanding through interactive 3D models. This paper presents an overview of VR’s impact on education, addressing both its benefits and potential drawbacks. It emphasizes the positive impact VR plays in many educational environments, with a special focus on its applications in STEM (Science, Technology, Engineering and Mathematics education. Furthermore, the article investigates future approaches for integrating VR into learning environments and outlines important problems that must be overcome to fully realize its revolutionary potential. Overall, this review provides a thorough examination of how virtual reality is affecting the future of education, presenting chances to improve learning outcomes for students across various age groups and academic fields.
Keywords: Immersive Learning, Virtual Reality Student Retention, Digital Learning, Education,
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